A shader-based tool for creating pixel-by-pixel reveal and dissolve transitions for 2D sprites in Unity. Built for retro games, power-ups, teleportation effects, and glitch aesthetics.
Serpentine, Directional, Radial, Random, and Build. Each produces a distinct resolve pattern.
Wipe angle, center point, duration, easing curves, and edge softness. No code required.
ScriptableObject presets for reusable setups. UnityEvents for chaining animations and scripting hooks.
Drag a material and one component onto any SpriteRenderer. Call Resolve() or Dissolve(). Done.
A finite idle game set on a small island between ocean and sky. You are a keeper restoring a fractured celestial mechanism. Through patience and balance, uncover the cost of forcing permanence onto what was meant to fade.
For asset support, business inquiries, or general questions.