PAUSEBREAK STUDIOS

Indie tools and games

TOOLS GAMES CONTACT
Unity Asset
ASSET STORE

Pixel Resolve

A shader-based tool for creating pixel-by-pixel reveal and dissolve transitions for 2D sprites in Unity. Built for retro games, power-ups, teleportation effects, and glitch aesthetics.

Five Modes

Serpentine, Directional, Radial, Random, and Build. Each produces a distinct resolve pattern.

Inspector Control

Wipe angle, center point, duration, easing curves, and edge softness. No code required.

Presets and Events

ScriptableObject presets for reusable setups. UnityEvents for chaining animations and scripting hooks.

One-Line API

Drag a material and one component onto any SpriteRenderer. Call Resolve() or Dissolve(). Done.

BUILT-IN RP URP UNITY 2022.3+ UNITY 6 STATIC + ANIMATED SPRITES SPRITE ATLAS
VIEW ON ASSET STORE (Coming Soon!)
Game
IN DEVELOPMENT

Astral Lighthouse

A finite idle game set on a small island between ocean and sky. You are a keeper restoring a fractured celestial mechanism. Through patience and balance, uncover the cost of forcing permanence onto what was meant to fade.

Studio

About

PauseBreak Studios LLC is a one-person indie studio building games and Unity tools. I also moderate the r/Unity2D subreddit (/u/Guidez).

Skills:

  • Unity Game Programming (2D)
  • C# Programming
  • 2D Pixel Art and High-Res Art
  • Idle / Incremental Game Systems Design
  • ScriptableObject-Driven Architecture
  • Unity UI and Localization Systems
Get in touch

Contact

For asset support, business inquiries, or general questions.

pixel@pausebreakstudios.com Typical response within 48 hours